Flight Yoke

The Flight Yoke is an Action Block. In function, it is nearly identical to the Antigravity Block. However, it resembles an airplane flight yoke, allowing builders to simply add this one block to any flying vehicle and easily create flight behavior.

The Flight Yoke can generate thrust for flight, hovering, or movement.

List of Scripting Tiles

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#575757
 * AntiGravity Thrust HD.png
 * style="background-color:#dddddd;" | Thrust || align="center"; style="background-color:#dddddd;" | Creates forward thrust from the Flight Yoke; the block can be attached to objects to move them || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Icn Hover HD.png
 * style="background-color:#dddddd;" | Hover || align="center"; style="background-color:#dddddd;" | Causes the Flight Yoke (and any attached model) to attempt to hover at a defined altitude (in Block units) || align="center"; style="background-color:#dddddd;"| Height (Slider)
 * -style="background-color:#575757
 * AntiGravity Icn Axislock Horizontal HD.png
 * style="background-color:#dddddd;" | Align To World || align="center"; style="background-color:#dddddd;" | Keeps the Flight Yoke (and any attached model) aligned "flat" to the world || align="center"; style="background-color:#dddddd;"| Strength (Slider)
 * -style="background-color:#575757
 * AntiGravity Icn Ground Align HD.png
 * style="background-color:#dddddd;" | Align To Ground || align="center"; style="background-color:#dddddd;" | Keeps the Flight Yoke (and any attached model) aligned to the angle of the terrain underneath it || align="center"; style="background-color:#dddddd;"| Strength (Slider)
 * -style="background-color:#575757
 * AntiGravity Icn Axislock Vertical HD.png
 * style="background-color:#dddddd;" | Stay || align="center"; style="background-color:#dddddd;" | Causes the Flight Yoke (and any attached model) to try to maintain its starting altitude || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Icn Gravitate To HD.png
 * style="background-color:#dddddd;" | Fall || align="center"; style="background-color:#dddddd;" | Causes the Flight Yoke (and any attached model) to fall towards the ground || align="center"; style="background-color:#dddddd;"| Strength (Slider)
 * -style="background-color:#575757
 * AntiGravity Icn Gravitate From HD.png
 * style="background-color:#dddddd;" | Levitate || align="center"; style="background-color:#dddddd;" | Causes the Flight Yoke (and any attached model) to fly upwards from the ground || align="center"; style="background-color:#dddddd;"| Strength (Slider)
 * -style="background-color:#575757
 * AntiGravity Reverse HD.png
 * style="background-color:#dddddd;" | Reverse || align="center"; style="background-color:#dddddd;" | Creates reverse thrust from the Flight Yoke; the block can be attached to objects to move them || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Lift HD.png
 * style="background-color:#dddddd;" | Lift || align="center"; style="background-color:#dddddd;" | Creates upward lift from the Flight Yoke; the block can be attached to objects to move them || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Drop HD.png
 * style="background-color:#dddddd;" | Drop || align="center"; style="background-color:#dddddd;" | Creates downward force from the Flight Yoke; the block can be attached to objects to move them || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Pitch Back HD.png
 * style="background-color:#dddddd;" | Pitch Back || align="center"; style="background-color:#dddddd;" | Tilts the Flight Yoke (and any attached model) backward || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Pitch Forward HD.png
 * style="background-color:#dddddd;" | Pitch Forward || align="center"; style="background-color:#dddddd;" | Tilts the Flight Yoke (and any attached model) forward || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Turn Right HD.png
 * style="background-color:#dddddd;" | Turn Right || align="center"; style="background-color:#dddddd;" | Turns the Flight Yoke (and any attached model) right || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Turn Left HD.png
 * style="background-color:#dddddd;" | Turn Left || align="center"; style="background-color:#dddddd;" | Turns the Flight Yoke (and any attached model) left || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Roll Right HD.png
 * style="background-color:#dddddd;" | Roll Right || align="center"; style="background-color:#dddddd;" | Rolls the Flight Yoke (and any attached model) right || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Roll Left HD.png
 * style="background-color:#dddddd;" | Roll Left || align="center"; style="background-color:#dddddd;" | Rolls the Flight Yoke (and any attached model) right || align="center"; style="background-color:#dddddd;"| Force (Slider)
 * -style="background-color:#575757
 * AntiGravity Icn Turn Circle HD.png
 * style="background-color:#dddddd;" | Turn To || align="center"; style="background-color:#dddddd;" | Turns the Flight Yoke (and any attached model) toward the nearest block with the specified Tag || align="center"; style="background-color:#dddddd;"| Strength (Slider)
 * -style="background-color:#575757
 * AntiGravity Icn Turn From Circle HD.png
 * style="background-color:#dddddd;" | Turn From || align="center"; style="background-color:#dddddd;" | Turns the Flight Yoke (and any attached model) away from blocks with the specified Tag || align="center"; style="background-color:#dddddd;"| Strength (Slider)
 * -style="background-color:#4da0fe
 * AntiGravity Easy Turn HD.png
 * style="background-color:#dddddd;" | Easy Turn || align="center"; style="background-color:#dddddd;" | Flight preset; attaches a Mover directly to the Flight Yoke, and automatically assigns turning to the correct directional controls || align="center"; style="background-color:#dddddd;"| Speed (Slider)
 * -style="background-color:#4da0fe
 * AntiGravity Flight Sim HD.png
 * style="background-color:#dddddd;" | Flight Sim || align="center"; style="background-color:#dddddd;" | Flight preset; enables full flight sim-style controls to the Flight Yoke with a Mover (push forward to dive, pull back to lift) || align="center"; style="background-color:#dddddd;"| Speed (Slider)
 * -style="background-color:#4da0fe
 * AntiGravity Bank Turn HD.png
 * style="background-color:#dddddd;" | Bank Turn || align="center"; style="background-color:#dddddd;" | Flight preset; enables Mover turn control while keeping the Flight Yoke (and any attached model) level, with a slight bank || align="center"; style="background-color:#dddddd;"| Speed (Slider)
 * }

Usage
Usage information for this block.

Tips & Tricks
Tips and tricks for this block.