Missile Controller

The Missile Controller is an Action Block that adds advanced controls to Missiles. It allows for ordered firing and reloading of different groups of missiles via Labels.

List of Scripting Tiles

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#9a9a9a
 * MissileController Launch Sequence HD.png
 * style="background-color:#dddddd;" | Chain Fire || align="center"; style="background-color:#dddddd;" | Fires the next missile group number in the Label sequence (with a definable amount of force/speed); firing begins with the lowest assigned group number and counts upward || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#9a9a9a
 * MissileController Reload All HD.png
 * style="background-color:#dddddd;" | Reload All || align="center"; style="background-color:#dddddd;" | Causes each individual missile in the system to reload after firing || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#9a9a9a
 * MissileController All Gone HD.png
 * style="background-color:#dddddd;" | All Gone || align="center"; style="background-color:#dddddd;" | Conditional; triggers user-defined behavior when all missiles in the system have been fired || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#9a9a9a
 * MissileController Target Circle HD.png
 * style="background-color:#dddddd;" | Lock On || align="center"; style="background-color:#dddddd;" | Creates a "Homing Missile" that turns toward the nearest block with the specified Tag (time slider controls how long the Missile flies after launch before starting to seek the Tagged block) || align="center"; style="background-color:#dddddd;"| Time (Slider)
 * }

Usage
Usage information for this block.

Tips & Tricks
Tips and tricks for this block.