Counter Block

The Object Counter is an Action Block. It is used to count events or objects; it can then activate triggers, Signals, or other conditionals based on that count.

List of Scripting Tiles

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#9abfdc
 * Counter Set Max HD.png
 * style="background-color:#dddddd;" | Set Max || align="center"; style="background-color:#dddddd;" | Sets the maximum count of the Object Counter || align="center"; style="background-color:#dddddd;"| Max Value (Slider)
 * -style="background-color:#9abfdc
 * Counter Equals HD.png
 * style="background-color:#dddddd;" | Equals || align="center"; style="background-color:#dddddd;" | Conditional; triggers an event when the count number equals this value || align="center"; style="background-color:#dddddd;"| Value (Slider)
 * -style="background-color:#9abfdc
 * Counter Equals Max HD.png
 * style="background-color:#dddddd;" | = Max || align="center"; style="background-color:#dddddd;" | Conditional; triggers an event when the count number equals the maximum value (on the Set Max tile) || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#9abfdc
 * Counter Decrease HD.png
 * style="background-color:#dddddd;" | Subtract || align="center"; style="background-color:#dddddd;" | Subtracts from the Object Counter's current count by one || align="center"; style="background-color:#dddddd;"| Value (Slider)
 * -style="background-color:#9abfdc
 * Counter Increase HD.png
 * style="background-color:#dddddd;" | Add || align="center"; style="background-color:#dddddd;" | Adds to the Object Counter's current count by one || align="center"; style="background-color:#dddddd;"| Value (Slider)
 * -style="background-color:#9abfdc
 * Counter Less Than HD.png
 * style="background-color:#dddddd;" | Is Less || align="center"; style="background-color:#dddddd;" | Conditional; triggers an event when the count number is lower than this value || align="center"; style="background-color:#dddddd;"| Value (Slider)
 * -style="background-color:#9abfdc
 * Counter Greater Than HD.png
 * style="background-color:#dddddd;" | Is More || align="center"; style="background-color:#dddddd;" | Conditional; triggers an event when the count number is higher than this value || align="center"; style="background-color:#dddddd;"| Value (Slider)
 * -style="background-color:#9abfdc
 * Counter Inequal HD.png
 * style="background-color:#dddddd;" | Is Not || align="center"; style="background-color:#dddddd;" | Conditional; triggers an event when the count number is not equal to this value || align="center"; style="background-color:#dddddd;"| Value (Slider)
 * -style="background-color:#9abfdc
 * Counter Text HD.png
 * style="background-color:#dddddd;" | UI Text || align="center"; style="background-color:#dddddd;" | Creates an onscreen text message for counter events || align="center"; style="background-color:#dddddd;"| Text Entry Field
 * -style="background-color:#9abfdc
 * Counter Visible HD.png
 * style="background-color:#dddddd;" | Show UI || align="center"; style="background-color:#dddddd;" | Enables the Object Counter's onscreen UI display || align="center"; style="background-color:#dddddd;"| N/A
 * -style="background-color:#9abfdc
 * Counter Invisible HD.png
 * style="background-color:#dddddd;" | Hide UI || align="center"; style="background-color:#dddddd;" | Disables the Object Counter's onscreen UI display || align="center"; style="background-color:#dddddd;"| N/A
 * -style="background-color:#9abfdc
 * Counter Use Block HD.png
 * style="background-color:#dddddd;" | Use Icon || align="center"; style="background-color:#dddddd;" | Replaces the default onscreen counter graphics (stars) with a chosen Block icon; (place chosen Block icon after this tile) || align="center"; style="background-color:#dddddd;"| N/A
 * -style="background-color:#9abfdc
 * Counter Use Texture HD.png
 * style="background-color:#dddddd;" | Use Decal || align="center"; style="background-color:#dddddd;" | Replaces the default onscreen counter graphics (stars) with a chosen Decal icon (place chosen Decal icon after this tile) || align="center"; style="background-color:#dddddd;"| N/A
 * -style="background-color:#9abfdc
 * Win Scenario HD.png
 * style="background-color:#dddddd;" | Win || align="center"; style="background-color:#dddddd;" | Conditional; triggers a "Win Game" event || align="center"; style="background-color:#dddddd;"| N/A
 * -style="background-color:#9abfdc
 * Lose Scenario HD.png
 * style="background-color:#dddddd;" | Lose || align="center"; style="background-color:#dddddd;" | Conditional; triggers a "Lose Game" event || align="center"; style="background-color:#dddddd;"| N/A
 * }

Usage

 * It's used for making games where you collect loot.

Tips & Tricks

 * Placing this block and loot can make a small game