Master Block

The Master Block is an Action Block; it controls a world's global effects (such as gravity, weather, wind, rain, and earthquakes) as well as utility settings for that world (for example, disabling touch-drag).

List of Scripting Tiles

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter (Note: The speed set is the number of blocks the water level changes by.)
 * -style="background-color:#575757
 * MasterBlock Water Increase HD.png
 * style="background-color:#dddddd;" | Fill || align="center"; style="background-color:#dddddd;" | Causes the water level to continuously raise; maximum level can be limited by the Max Level tile || align="center"; style="background-color:#dddddd;"| Speed (Slider)
 * -style="background-color:#575757
 * MasterBlock Water Step Increase HD.png
 * style="background-color:#dddddd;" | Step Fill || align="center"; style="background-color:#dddddd;" | Causes the water level to raise in fixed steps; maximum level can be limited by the Max Level tile || align="center"; style="background-color:#dddddd;"| Speed (Slider)
 * -style="background-color:#575757
 * MasterBlock Water Max HD.png
 * style="background-color:#dddddd;" | Max Level || align="center"; style="background-color:#dddddd;" | Sets the maximum level of the water (click the tile and drag the slider to set the minimum level, using the red marker) || align="center"; style="background-color:#dddddd;"| Offset (Slider)
 * -style="background-color:#575757
 * MasterBlock Water Decrease HD.png
 * style="background-color:#dddddd;" | Drain || align="center"; style="background-color:#dddddd;" | Causes the water level to continuously lower; minimum level can be limited by the Min Level tile || align="center"; style="background-color:#dddddd;"| Speed (Slider)
 * -style="background-color:#575757
 * MasterBlock Water Step Decrease HD.png
 * style="background-color:#dddddd;" | Step Drain || align="center"; style="background-color:#dddddd;" | Causes the water level to lower in fixed steps; minimum level can be limited by the Min Level tile || align="center"; style="background-color:#dddddd;"| Speed (Slider)
 * -style="background-color:#575757
 * MasterBlock Water Min HD.png
 * style="background-color:#dddddd;" | Min Level || align="center"; style="background-color:#dddddd;" | Sets the minimum level of the water (click the tile and drag the slider to set the minimum level,using the red marker) || align="center"; style="background-color:#dddddd;"| Offset (Slider)
 * -style="background-color:#575757
 * MasterBlock-Water Water Liquid HD.png
 * style="background-color:#dddddd;" | Is Water || align="center"; style="background-color:#dddddd;" | Makes the area within the Water Block's volume behave like water; click the tile to cycle through other types (Magma, Jelly, Mud, Air, and Swamp) || align="center"; style="background-color:#dddddd;"| Mode Change (Click) - liquid type
 * -style="background-color:#575757
 * MasterBlock Earthquake HD.png
 * style="background-color:#dddddd;" | Quake || align="center"; style="background-color:#dddddd;" | Causes a worldwide earthquake when active; earthquake is physics-based, and will jostle blocks in the world || align="center"; style="background-color:#dddddd;"| Strength (Slider)
 * -style="background-color:#575757
 * MasterBlock Camera Shake HD.png
 * style="background-color:#dddddd;" | Shake || align="center"; style="background-color:#dddddd;" | Causes the camera to shake; the effect is NOT physics-based, and will not jostle blocks in the world || align="center"; style="background-color:#dddddd;"| Strength (Slider)
 * -style="background-color:#575757
 * MasterBlock Wind Direction HD.png
 * style="background-color:#dddddd;" | Direction || align="center"; style="background-color:#dddddd;" | Sets the global direction of the world's wind (this affects all Master Block particle weather effects such as snow, dust, etc) || align="center"; style="background-color:#dddddd;"| Direction (Slider)
 * -style="background-color:#575757
 * MasterBlock Drag Disable HD.png
 * style="background-color:#dddddd;" | No Drag || align="center"; style="background-color:#dddddd;" | Disallows all Mouse or Touchscreen block-dragging within the world || align="center"; style="background-color:#dddddd;"| N/A
 * -style="background-color:#575757
 * MasterBlock Ash HD.png
 * style="background-color:#dddddd;" | Ash || align="center"; style="background-color:#dddddd;" | Creates a "falling ash" particle effect within the world || align="center"; style="background-color:#dddddd;"| Transition Time (Slider)
 * -style="background-color:#575757
 * MasterBlock Clear HD.png
 * style="background-color:#dddddd;" | Clear || align="center"; style="background-color:#dddddd;" | Removes all weather particle effects within the world || align="center"; style="background-color:#dddddd;"| Transition Time (Slider)
 * -style="background-color:#575757
 * MasterBlock Leaves Green HD.png
 * style="background-color:#dddddd;" | Leaves || align="center"; style="background-color:#dddddd;" | Creates a "blowing leaves" particle effect within the world || align="center"; style="background-color:#dddddd;"| Transition Time (Slider)
 * -style="background-color:#575757
 * MasterBlock Leaves HD.png
 * style="background-color:#dddddd;" | Autumn Leaves || align="center"; style="background-color:#dddddd;" | Creates a "blowing autumn leaves" particle effect within the world || align="center"; style="background-color:#dddddd;"| Transition Time (Slider)
 * -style="background-color:#575757
 * MasterBlock Meteors HD.png
 * style="background-color:#dddddd;" | Meteors || align="center"; style="background-color:#dddddd;" | Creates a "falling meteors" particle effect within the world || align="center"; style="background-color:#dddddd;"| Transition Time (Slider)
 * -style="background-color:#575757
 * MasterBlock Rain HD.png
 * style="background-color:#dddddd;" | Rain || align="center"; style="background-color:#dddddd;" | Creates a rainstorm particle effect within the world || align="center"; style="background-color:#dddddd;"| Transition Time (Slider)
 * -style="background-color:#575757
 * MasterBlock Sand HD.png
 * style="background-color:#dddddd;" | Sand || align="center"; style="background-color:#dddddd;" | Creates a "blowing sandstorm" particle effect within the world || align="center"; style="background-color:#dddddd;"| Transition Time (Slider)
 * -style="background-color:#575757
 * MasterBlock Snow HD.png
 * style="background-color:#dddddd;" | Snow || align="center"; style="background-color:#dddddd;" | Creates a snowfall particle effect within the world || align="center"; style="background-color:#dddddd;"| Transition Time (Slider)
 * -style="background-color:#575757
 * MasterBlock Dust HD.png
 * style="background-color:#dddddd;" | Dust || align="center"; style="background-color:#dddddd;" | Creates a "falling dust" particle effect within the world || align="center"; style="background-color:#dddddd;"| Transition Time (Slider)
 * -style="background-color:#575757
 * MasterBlock-Grav Space HD.png
 * style="background-color:#dddddd;" | No Grav || align="center"; style="background-color:#dddddd;" | Sets gravity in the world to zero; click the tile to cycle through other gravity amounts (Pluto, Moon, Mars, Earth, Default, Jupiter, Big Planet, Dwarf Star) || align="center"; style="background-color:#dddddd;"| Mode Change (Click) - gravity strength
 * -style="background-color:#575757
 * MasterBlock-Atmo Space HD.png
 * style="background-color:#dddddd;" | No Air || align="center"; style="background-color:#dddddd;" | Sets air density in the world to zero; click the tile to cycle through other air density amounts (Mars, Thin Air, Earth, Titan, Thick Air, Water, Venus) || align="center"; style="background-color:#dddddd;"| Mode Change (Click) - air density
 * }

Usage
Usage information for this block.

Tips & Tricks
Tips and tricks for this block.