General Actions

Under construction! General Actions are action tiles that can be used on any Block; they are not limited specifically to the workings of an Action Block. General Actions create or control generic events, both global and local, within a world.

Buttons

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#4da0fe
 * Button L HD.png
 * style="background-color:#dddddd;" | L Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button R HD.png
 * style="background-color:#dddddd;" | R Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Up HD.png
 * style="background-color:#dddddd;" | Up Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Left HD.png
 * style="background-color:#dddddd;" | Left Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Right HD.png
 * style="background-color:#dddddd;" | Right Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Down HD.png
 * style="background-color:#dddddd;" | Down Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Custom Buttons

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#4da0fe
 * Button Action HD.png
 * style="background-color:#dddddd;" | Warning Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Attack HD.png
 * style="background-color:#dddddd;" | Attack Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Explode HD.png
 * style="background-color:#dddddd;" | Explode Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Help HD.png
 * style="background-color:#dddddd;" | Help Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Jump HD.png
 * style="background-color:#dddddd;" | Jump Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Laser HD.png
 * style="background-color:#dddddd;" | Laser Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Missile HD.png
 * style="background-color:#dddddd;" | Missile Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Mode HD.png
 * style="background-color:#dddddd;" | Mode Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Speak HD.png
 * style="background-color:#dddddd;" | Speak Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Button Speed HD.png
 * style="background-color:#dddddd;" | Speed Button || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Analog Movers

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#4da0fe
 * Icn Mover Up HD.png
 * style="background-color:#dddddd;" | Analog Mover Up || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Icn Mover Down HD.png
 * style="background-color:#dddddd;" | Analog Mover Down || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Icn Mover Left HD.png
 * style="background-color:#dddddd;" | Analog Mover Left || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Icn Mover Right HD.png
 * style="background-color:#dddddd;" | Analog Mover Right || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#4da0fe
 * Icn Mover Omni HD.png
 * style="background-color:#dddddd;" | Analog Mover Omni || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Yellow

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#ffd10c
 * Tap Model HD.png
 * style="background-color:#dddddd;" | Tap Block/Model || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Bump Model Object HD.png
 * style="background-color:#dddddd;" | Hit Block/Model || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Bump Ground Model HD.png
 * style="background-color:#dddddd;" | Block/Model Hit Land || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Impact Model HD.png
 * style="background-color:#dddddd;" | Impact Block/Model || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Within Water Model HD.png
 * style="background-color:#dddddd;" | Block/Model Within Water || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Hit By Beam Model HD.png
 * style="background-color:#dddddd;" | Hit by Laser Block/Model || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Icn Hit By Water HD.png
 * style="background-color:#dddddd;" | Block Hit by Water || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Icn Model Hit By Water HD.png
 * style="background-color:#dddddd;" | Model Hit by Water || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * On Start HD.png
 * style="background-color:#dddddd;" | On Play || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Orange

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#ff7616
 * Freeze HD.png
 * style="background-color:#dddddd;" | Freeze || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Unfreeze HD.png
 * style="background-color:#dddddd;" | Unfreeze || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Smash HD.png
 * style="background-color:#dddddd;" | Smash || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Smash Local HD.png
 * style="background-color:#dddddd;" | Chip Off || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Explode Local HD.png
 * style="background-color:#dddddd;" | Explode || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Invincible Model HD.png
 * style="background-color:#dddddd;" | Invincible Block/Model || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Vanish Model HD.png
 * style="background-color:#dddddd;" | Hide Block/Model || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Appear Model HD.png
 * style="background-color:#dddddd;" | Appear Block/Model || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Speak HD.png
 * style="background-color:#dddddd;" | Speak || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Mute Model HD.png
 * style="background-color:#dddddd;" | Mute Block/Model || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Sparkle HD.png
 * style="background-color:#dddddd;" | Sparkle || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Collect HD.png
 * style="background-color:#dddddd;" | Collect || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Mass HD.png
 * style="background-color:#dddddd;" | Mass || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Buoyancy HD.png
 * style="background-color:#dddddd;" | Buoyancy || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Cameras & Virtual Reality

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#ff7616
 * Camera Follow HD.png
 * style="background-color:#dddddd;" | Camera Follow || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Camera Directional HD.png
 * style="background-color:#dddddd;" | Camera Set Angle || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Cam Follow Circle HD.png
 * style="background-color:#dddddd;" | Camera Follow Tag (Circle) || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Cam First HD.png
 * style="background-color:#dddddd;" | First Person Camera || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Cam Reticle 1 HD.png
 * style="background-color:#dddddd;" | HUD Selector || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Goggles HD.png
 * style="background-color:#dddddd;" | VR Goggles || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * Focus HD.png
 * style="background-color:#dddddd;" | VR Focus On || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ff7616
 * LookAt HD.png
 * style="background-color:#dddddd;" | VR Look At || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Win and Lose

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#9abfdc
 * Win Scenario HD.png
 * style="background-color:#dddddd;" | Win || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#9abfdc
 * Lose Scenario HD.png
 * style="background-color:#dddddd;" | Lose || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Green

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#48d046
 * Wait HD.png
 * style="background-color:#dddddd;" | Wait || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#48d046
 * Random Wait Time HD.png
 * style="background-color:#dddddd;" | Random Wait || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#48d046
 * Icn Stop Scripts HD.png
 * style="background-color:#dddddd;" | Shut Off || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#48d046
 * Icn Stop Scripts For Time HD.png
 * style="background-color:#dddddd;" | Sleep || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#48d046
 * Is Treasure HD.png
 * style="background-color:#dddddd;" | Is Loot || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#48d046
 * Is Pickup HD.png
 * style="background-color:#dddddd;" | Is Pickup || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#48d046
 * Respawn HD.png
 * style="background-color:#dddddd;" | Redeploy || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Signals

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#48d046
 * Send A HD.png
 * style="background-color:#dddddd;" | Signal || align="center"; style="background-color:#dddddd;" | A - I || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#48d046
 * Send Parent HD.png
 * style="background-color:#dddddd;" | Custom Signal || align="center"; style="background-color:#dddddd;" | Player defined title || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Tags

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#e350d5
 * Tag Hero HD.png
 * style="background-color:#dddddd;" | Hero Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag Villain HD.png
 * style="background-color:#dddddd;" | Villain Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag Circle HD.png
 * style="background-color:#dddddd;" | Circle Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag Triangle HD.png
 * style="background-color:#dddddd;" | Triangle Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag Square HD.png
 * style="background-color:#dddddd;" | Square Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag Diamond HD.png
 * style="background-color:#dddddd;" | Diamond Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag Heart HD.png
 * style="background-color:#dddddd;" | Heart Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag Star HD.png
 * style="background-color:#dddddd;" | Star Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag Hexagon HD.png
 * style="background-color:#dddddd;" | Hexagon Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag X HD.png
 * style="background-color:#dddddd;" | X Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#e350d5
 * Tag Target HD.png
 * style="background-color:#dddddd;" | Target Tag || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Tagged Actions 1

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#ffd10c
 * Icn Model Bump Circle HD.png
 * style="background-color:#dddddd;" | Bump Tagged Block || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Visible Circle HD.png
 * style="background-color:#dddddd;" | Can See Tagged Block || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Hidden Circle HD.png
 * style="background-color:#dddddd;" | Can't See Tagged Block || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Icn Close To Circle HD.png
 * style="background-color:#dddddd;" | Close To Tagged Block || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Icn Beyond Circle HD.png
 * style="background-color:#dddddd;" | Beyond Tagged Block || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#ffd10c
 * Within Circle HD.png
 * style="background-color:#dddddd;" | Tagged Block Within Volume || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Tagged Actions 2

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#ff7616
 * Collect Circle HD.png
 * style="background-color:#dddddd;" | Collect Tagged Block || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Tagged Actions 3

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#48d046
 * Is Treasure Circle HD.png
 * style="background-color:#dddddd;" | Tagged Loot || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * -style="background-color:#48d046
 * Is Pickup Circle HD.png
 * style="background-color:#dddddd;" | Tagged Pickup || align="center"; style="background-color:#dddddd;" | Description || align="center"; style="background-color:#dddddd;"| List parameter type
 * }

Usage
Usage information for this block.

Tips & Tricks
Tips and tricks for this block.