Laser

The Laser is an Action Block that emits a laser beam (either as a solid beam, like a flashlight, or as a series of pulses, like bullets).

List of Scripting Tiles

 * {| class="wikitable" style="text-align: center;"

! Image !! Tile Name !! Description !! Parameter
 * -style="background-color:#575757
 * Laser Pulse HD.png
 * style="background-color:#dddddd;" | Beam || align="center"; style="background-color:#dddddd;" | Causes the Laser to emit a constant laser beam || align="center"; style="background-color:#dddddd;"| N/A
 * -style="background-color:#575757
 * Laser Beam HD.png
 * style="background-color:#dddddd;" | Pulse || align="center"; style="background-color:#dddddd;" | Causes the Laser to emit laser pulses; refire rate is user definable using the tile's Speed slider || align="center"; style="background-color:#dddddd;"| Speed (Slider)
 * -style="background-color:#ffd10c
 * Laser Hit By Beam Model HD.png
 * style="background-color:#dddddd;" | Hit By Laser || align="center"; style="background-color:#dddddd;" | Conditional; triggers user-defined behavior when a model is hit by a laser beam || align="center"; style="background-color:#dddddd;"| Mode Change (Click) - Chunk or Model
 * -style="background-color:#ffd10c
 * Laser Icn Laserhit Model Circle HD.png
 * style="background-color:#dddddd;" | Tag Hit By Laser || align="center"; style="background-color:#dddddd;" | Conditional; triggers user-defined behavior when a model is hit by a laser beam whose source has the specified Tag || style="background-color:#dddddd;" align="center" ; | Mode Change (Click) - Chunk or Model
 * }

Usage
Usage information for this block.

Tips & Tricks
Tips and tricks for